30 Years Later: Lucasfilm’s Fractalus Revisited

David Fox’s silent game changer

Oh how seductive the eternal evolution of technology! Oh what boredom lies in volumetric dust clouds of uncountable pixels, their toilsome birth betrayed only by the high-pitched struggle of a graphic card labouring inside a run-of-the-mill desktop computer. The mind slackens into a tupor of robotic keyboard spasms. Disbelief no longer needs suspension: with the visual display quite a spitting image of nature, the brain only needs to soften the roughest of edges. Oh what glory then the memories of old bestow on the stalwart art of retrography, the magic of 8-bit computing, beautifully preserved in Lucasfilm Games’ Rescue on Fractalus. And yet the most crucial ally in its creative success, the oft-forgotten and sadly underestimated manual of words crafted bold and true on sheets of paper rested inside boxes colourful and bold.

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Special Editions: Why Patrik Spacek’s Indiana Jones and the Fate of Atlantis matters

Patrik Spacek has submitted a stalwart pitch to The Walt Disney Corporation to have his fabulous looking “special edition” of Hal Barwood’s and Noah Falstein’s legendary point-and-click adventure Indiana Jones and the Fate of Atlantis officially sanctioned and supported. On the eve of what is certain be an important event,  a review of the common practice and history of “special editions” is in order. What does a product make “special” beyond the difference in pricing and packaging? Is it justifiable to attach such a powerful attribute to a word as mundane as “edition”?

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Of Movie Tie-Ins and Joystick Storytellers: The Video and Computer Game Revolution that devoured Hollywood

Why did the computer and video game industry “tie in” with motion pictures? How come the once ubiquitous game adaptations disappeared whilst gaming is more popular and lucrative than ever?

Of Movie-Ties and Joystick Storytellers: How  the Computer and Video Gaming Industry devoured the Motion Picture. An Analysis by Andreas Wanda. Screenshot: Jurassic Park by Ocean Software, Amiga OCS, 1993
Of Movie-Ties and Joystick Storytellers: How the Computer and Video Gaming Industry devoured the Motion Picture. An Analysis by Andreas Wanda. Screenshot: Jurassic Park by Ocean Software, 1993

This is an analysis of how gaming industry’s original envy turned into unsurpassed pride, of how the relationship between the motion picture and the computer and video game industries has undergone a significant change over the last four decades, of how players cast off the double-duties as brand ambassadors name-dropping a film’s title in conversations to tell their very own, very personal story of their adventures inside the bits and bytes of computer and video gaming. This is the journey of the joystick marketeer that lived to be a virtual storyteller…

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8bit terror on the Commodore 64: Terrorpods – A reconsideration

Retro Asylum, the UK’s No. 1 retro gaming podcast show, featured an outstanding episode dedicated to one of gaming industry’s most divisive developers, Psygnosis (click here to listen to RetroAsylum’s Psygnosis special). I contributed a segment on one of Psygnosis’s earliest releases, the trading-resource management shoot ’em up crossover Terrorpods.

Terrorpods by Psygnosis, C64 cassette version distributed by Melbourne House in 1988, photo by Andreas Wanda
A mysterious box bearing familiar logos from the glory days of 8/16bit computing contains the Commodore 64 version of Terrorpods, one of the first games to take advantage of the then new groundbreaking platforms Atari ST and Commodore Amiga.

In the weeks leading up to the Psygnosis-podcast’s release, RetroAsylum regular Sam Dyer kindly pointed out to me an exciting ebay offer, a sealed copy of Terrorpods for the Commodore 64. Quickly did I jump at this opportunity to come full circle and procured said 8bit conversion. Box in hand, how did the C64 incarnation fare in comparison to the 16bit classic?
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The Official Retro Asylum YouTube Channel

Although the Retro Asylum team often post videos via YouTube, they have never actually had a dedicated channel that the entire team could upload to. Thankfully this has now been put right! The channel currently features videos by the great retromaniac Dean Swain, yet all members of Retro Asylum are set post videos in the very near future, so I highly recommend to get watching and subscribe instantly!

The Official Retro Asylum YouTube Channel

Subscribe to The Official Retro Asylum You Tube Channel!
Subscribe to The Official Retro Asylum You Tube Channel!