Patrik Spacek has submitted a stalwart pitch to The Walt Disney Corporation to have his fabulous looking “special edition” of Hal Barwood’s and Noah Falstein’s legendary point-and-click adventure Indiana Jones and the Fate of Atlantis officially sanctioned and supported. On the eve of what is certain be an important event, a review of the common practice and history of “special editions” is in order. What does a product make “special” beyond the difference in pricing and packaging? Is it justifiable to attach such a powerful attribute to a word as mundane as “edition”?
Of Movie Tie-Ins and Joystick Storytellers: The Video and Computer Game Revolution that devoured Hollywood
Why did the computer and video game industry “tie in” with motion pictures? How come the once ubiquitous game adaptations disappeared whilst gaming is more popular and lucrative than ever?
This is an analysis of how gaming industry’s original envy turned into unsurpassed pride, of how the relationship between the motion picture and the computer and video game industries has undergone a significant change over the last four decades, of how players cast off the double-duties as brand ambassadors name-dropping a film’s title in conversations to tell their very own, very personal story of their adventures inside the bits and bytes of computer and video gaming. This is the journey of the joystick marketeer that lived to be a virtual storyteller…
Han Solo posted first
Clones at 12: Re-imagining the Star Wars Prequel trailer
Remember how the original Star Wars teaser trailer began? “Somewhere in space, this may all be happening right now…”
So to commemorate the 12th anniversary of the opening of Star Wars – Episode II: Attack of the Clones, let me indulge in an alternate space recital of that Prequel’s release trailer…
Continue reading “Clones at 12: Re-imagining the Star Wars Prequel trailer”
Media and Technological Devolution
In Memory of James Gandolfini (1961 – 2013)
I was jostled from sleep this night at 3 a.m. for reasons I could not fathom until I was notified, upon checking the time, that the great James Gandolfini had died. In memory of his great persona and talent, I have compiled a few clips and articles on the one and only James Gandolfini.
From www.imdb.com: New Jersey-born James Gandolfini began acting in the New York theater. His Broadway debut was in the 1992 revival of “A Streetcar Named Desire” with Jessica Lange and Alec Baldwin. James’ breakthrough role was his portrayal of Virgil the hitman in Tony Scott‘s True Romance(1993), but the role that brought him worldwide fame and accolades was as complex Mafia boss Tony Soprano in HBO’s smash hit series “Die Sopranos” (1999). He currently lives in Greenwich Village in New York City. Full article >>
Brian Lowry, Variety: James Gandolfini’s Unlikely Stardom, and the Role of a Lifetime
Justin Chang, Variety: James Gandolfini: A Rich Bigscreen Career in the Shadow of Tony Soprano
You Tube: James Gandolfini on Inside the Actor’s Studio – Part 1
You Tube: The Sopranos – “Are you in the Mafia?”
You Tube: James Gandolfini Plays with Fan’s Puppy After God of Carnage
Farewell, Mr. Gandolfini, you will be greatly missed.
The measure of quality visual effects
I finally had a chance to enjoy the latest major strides taken in the field of visual effects, J. J. Abrams’s latest entry in his alternate universe Star Trek ouevre, Into Darkness. Industrial Light and Magic had once again been tasked with rendering the Final Frontier.
To justly rate the stupenduous effort, one must look no further than the opening moments.
Be Careful What You Tease For
The teaser (contains Star Trek III: The Search for Spock spoilers!)
The other day I glimpsed the shocking image of the starship Enterprise falling out of the sky, a stunning memento of last year’s Star Trek Into Darkness teaser, where the vessel crashes in all the digital particle glory one cannot possibly imagine. It’s a visual spectacle but while it surely underlines the dark tone the campaign is aiming for and its edgy “world falling apart”-rhethoric, I found it to be somewhat self-important and, frankly, not quite as moving at all. Compare the smoking starship with Tony Stark’s struggle in the Iron Man 3 teaser campaign on the right.
Both posters focus on what are some of ILM’s greatest visuals, but I find myself invested in the character of Tony Stark on the one hand and spoiled by a stunning turn of events exploited for a shock-and-awe tease on the other. I want to see what Stark will do in the next Iron Man film – and his suit getting smacked is a series staple, not a major spoiler – but am quite indifferent to the Star Trek poster. It already familiarises me with a dramatic turn of events that I am now fully prepared for – despite having avoided everything (except for the very first teaser).
In preparation for J.J. Abrams’s sophomore Starfleet epic, I reviewed the OST movies (1979-91) and was awed not only by the characters’ grappling with retirement and obsolence, but how ILM’s marvelous rendition of the Enterprise’s destruction in Star Trek III: The Search for Spock not only holds up extremly well today, but was concisely predicated on the characters’ disposition: seasoned, aged and battle-worn, their (final) realisation of defeat and loss was overwhelming and captured in this signature shot from Leonard Nimoy’s 1984 directorial effort.
Most importantly, the destruction of the original Enterprise was an event that in 1984 the average film-goer was completely unprepared for, so the emotional impact on the characters and audiences was mutual. And therein lies the problem of modern marketeering.
Campaigning for an upcoming motion picture – a product whose singular selling point is telling a story visually using images, sounds and events unseen before – must not reveal the finished product to the point where audiences are effectively ahead of the characters all the time. The first viewing will otherwise strangely seem like the umpteenth repeat on a cable television due to the awkward familiarity with the plot.
Take Kathryn Bigelow’s much-coveted Zero Dark Thirty: scores of trailers were telegraphing the entire film in advance. The filmmakers’ and marketeers’ pride in the finished product is as palpable as it is ruinous to the filmgoing experience. It’s not simply the resolution, which is well known in the case of ZD30, but the various set pieces which were distinctly laid out: the shots, angles, colours, framing, seriously deflating the first viewing experience. People walk into movies knowing what sequences are about to be projected these days. Everything marketing throws at you nowadays prepares everyone for what to expect: an unsettling common occurrence these days. Let us consider a teaser campaign for one of last year’s major tentpoles, Ridley Scott’s Prometheus in greater detail to elaborate on the problematic teaser situation.
The Hobbit: The bane of innovation
I am looking forward to seeing The Hobbit this Christmas season but regard the film’s release with a troubled brow: The media has unfortunately weighed down Peter Jackson’s entertaining spectacle with thousands of words spent on picking apart the apparently questionable decision on the director’s part to shot this film in 48fps.
Most horribly, the focal point regarding a beloved tale is the technology employed rather than the magic conveyed. In a business thriving on mesmerizing audiences, this is unacceptable.